Table of Contents
Foreword
Background
Overview
Analyzing the Space: Planning
Overviews, Preliminary Lists,
and Initial Sketches
Selecting
a Scale
Developing a "Master
Rough" Sketch
Developing Other Sketches from
the "Master Rough" Sketch
Selecting
the Brand of Track and Turnouts You Will Use
Working
the
Xtrack CAD
Creating a Schematic Track Plan
Rendering
Designing a Yard
A
Brief DCC Primer
Power
Districts and Blocks
Block and
Turnout Names, Addresses, and
Labels
Bench
Work
Drawings and Plans
Wiring Planning, Drawings, Diagrams, and Schematics
Planning DCC Device Wiring
DCC
Device Placement
Mounting DCC Devices
Planning
LED Lighting Circuits
DC Power Supply Planning
Planning the Overall
Flow of
the
Landscape and Tweaking Track Elevations
Bridge,
Viaduct, Overpass/Underpass, and Culvert Planning
Mainline
Signal Placement
Train
Room Lighting Planning - Daylight
More Train Room Lighting Planning -
Considering Alternatine Systems and Effects
Planning the
Lighting of Layout
Structures
More
Detailed Topograghical Planning
Labels
Conclusion
Foreword
My
current model railroad project, The Altamont and Blue Ridge
2, is my
fourth model railroad. When I began thinking about this new layout, I
started a blog called "Starting Over." My daily posts detailed my
thoughts and my progress throughout the two-year planning process.
It now occurs to me that, if I reorganize, edit, and append this
material, I will have all the elements of a
comprehensive model railroad planning tutorial. Please note: The
A&BR2 is a N scale model, so the examples and specifications
in this
tutorial generally relate to my own work in N scale. However, if you
are working in HO, all of the planning strategies detailed here
will still apply if you simply substitute HO specs.
Background
I built my
first serious layout after I got out of the Army in 1968. It was a 12'
x 14', conventional, cab control HO scale
affair featuring hand-laid track and very mountainous terrain.
Although the track was completed and trains were
running
smoothly, the scenery on layout was never really finished because
I
moved to another house before I was done.
My second
effort was begun in the early 1980s, when I constructed a second
HO
layout, and began to experiment with computer control. This layout
occupied a 14' x 18' bedroom in my home and was pretty much finished
by 1990. In those early days, before DCC, there was really nothing
much available in the way of dedicated model railroad computer control
software or
hardware, but I was able to fashion a workable computer control setup
using software I wrote myself in Basic and lots of relays, resistors,
and voltage sensors,
all hooked up to an
early PC via a
parallel I/O board.
By today's standards it was pretty crude, but it worked after a
fashion.
 |
Sadly this faded
image is the
only photo I have of my l980s HO layout |
In 2008, I began work on the Altamont and Blue Ridge 1 in a
custom built 21' x 12' garage-bay train room with wrap-around backdrop
walls, custom lighting, and a dedicated HVAC
system. The AB&R1 featured complete DCC control employing primarily
Digitrax components
and Freiwald "TrainController" software running on a PC. This was my
first N
Scale effort, and it was pretty much complete by the end of 2015.

A&BR1 - City of Altamont |

A&BR1 - Stock Yards at East River |

A&BR1 - East River Crossing |

A&BR1 - Westridge |
Overview
Like every experienced model railroader, over my almost 50 years
of modeling, I have developed various techniques that work for me.
There is nothing magical about the way I do it. Still, I would like to
share my methods not so much to suggest how your should build your
model railroad, but rather to detail a planning chronology that
considers all of the elements, drawings, schematics, and design
concepts in the model railroad planning process using my own plans
and methods as examples.
Analyzing the Space:
Planning
Overviews, Preliminary Lists, and Initial Sketches
Clearly the first step in planning a model railroad is to
carefully consider all of the possibilities and challenges
inherent in space available for its construction.
Thoughtful analysis of the space to be used will inform virtually
every aspect of the planning process: scale to be used, bench work
structure and configuration, track planning, scenery,
lighting, HVAC,
electrical ... everything. The decisions you make at this early stage
are the most important decisions you will make, so take some time here.
I have spent over two years planning the A&BR2, and the first year
of this was spent determining how to best configure and use the space
available.
This first overview planning is quite complex because so many of
the elements you must consider are interactive. That is to say, a
decision regarding the bench configuration will effect decisions
regarding scale and track plan and scenery and lighting etc. and
vis a versa. In this regard, I strongly suggest that you read all the
way through this entire tutorial before taking this first step. As you
read, make some notes. Make lists of questions to be answered,
alternatives to be considered, possibilities with pros and cons,
potential problems. Also keep a list of the things you want to
include in your model railroad along with all specifications to be
observed.
If you have had other layouts before, it is a good idea to make a list
of all the things you would change if you had it to do over again. Also
make a list of things that you like and would not change.
These lists should get into every aspect of model railroading. Do you
want DCC? How will you handle sound? What area on the country
are you modeling? What road names will service this area? Will you have
a yard, a turntable? How many towns will there be, how many depots,
rivers, and so on? Where will there be mountains? Will you have grades,
and how steep will they be? What is your minimum turn radius? What
brand of track and turnouts will you use? What kind of switch machines
will you use - what brand of DCC booster and peripherals? How will you
hide that ugly air
conditioner duct in the middle of the room? How will the bench be
constructed. How will you service track in the tunnels and access any
hidden track? Will there be
double track mainlines anywhere? And on and on. At this point,
a careful
read-through or two of this entire tutorial will help you develop your
lists and questions and define problem areas.
The next move is to begin to do rough sketches of the bench work
overlaid with very rough visions of mainline track plans. As
you do these sketches, keep in mind some fundamental guidelines. For
example, in
N scale, the minimum radius is said to be 18 inches, but I would never
build a turn that tight. Generally it is best to try to keep turn radii
as large a possible, no less than, say, 25 inches in N. Remember, even
a 50 inch turn radius in N scale is far tighter than what one would
find on the prototype. On the A&BR2, I try to hold to 30 inch
minimum radii, although I do have a couple that are more like 28
inches.
Likewise, I recommend that no grade exceed 2 percent, and for N, I
would
use center to center mainline track spacing of 1 1/4 or 1 3/8 and
maybe 1 1/2 inches on curves, and
1 3/4 inch overhead clearances on
tunnel portals and overpasses. There is a lot written on line
about these kind of specs for both HO and N scales. You will find a
divergence of opinion in some areas, so inform yourself before you
begin, and make you own choices in order to develop your own list of
specifications for you railroad. Then, do lots of sketchs! Explore the
possibilities of your space. Get ideas from books and on line. If you
have not selected a scale, you will have to do a different set of
sketches for each scale.
Your rough sketches will inform your selection of the
best scale.
Selecting a Scale
The question of scale is paramount. Which scale should you choose? There
has been a great deal written on this subject, and generally both camps
remain entrenched. Both scales have advantages and disadvantages, and
there are a number of areas to compare.
HO
just feels good, and operationally it seems to me a bit more robust and
stable in almost all regards. Track work, loco mechanics, wheels,
trucks, and couplers are all less delicate, easier to work on, more
sturdy, and a bit more forgiving. Still, under ideal circumstances,
today's N scale
models can be set up to run quite reliably. However, as we all know,
circumstances are not always ideal, and it takes perfect track work and
constant, jeweler-like precision to keep a large N Scale
operation perfectly
tweaked and operating without incident. For me, its
more durability and stable mechanical performance is the largest
asset in HO's time-honored bank.
Another point in HO's favor is the way it behaves with DCC
computer control. HO locomotives can be calibrated more precisely than
N units, and this calibration will remain more stable in HO units. This
is not a decoder or a software issue. N scale decodes are excellent,
and most control software is essentially the same for both scales. The
difference in performance is a function of the size and mechanics
of
the locos themselves and the stability of the ballistics of their
motors. As we all
know, speed calibrations are not absolute and they can change
with temperature, lubrication, wear, and other friction issues. N scale
models are simply much more sensitive to such changes, and,
although
they can be tweaked to stop within a few inches of a measured distance
into a block, their stopping accuracy will probably slide with
time and changes in circumstance more than HO
models do. A perfectly calibrated HO
model
might consistently
stop within an inch or so of a designated point and, all things being
equal, it might hit that mark for months and months. Overtime, N scale
models will probably remain pretty close, but they will be more likely
to slide off the mark betweeen lubrication and cleaning intervals or as
other things
subtly change. Still in most cases, they remain close enough for
me.
If you are are married to sound decoders and in-train sound chips and
speakers, then, of course, HO is the clear choice. The modern N scale
sound decoders are fine, but the on-board space limitations in N scale
still present problems in my opinion. If I go with N scale, I'll
continue to use Freiwald Software's TrainController and the associated
Freiwald 4D surround sound. It may not be quite as versatile or
believable as the decoder sound, but, when set up and tweaked properly,
it is pretty impressive. For me, it's the only way to go for sound in N
scale.
On the
visual side, when modeling in HO, one needs a great deal of space to
achieve any kind of over-all panoramic realism. Because of its size,
individual "scenes" in HO can be much more detailed, however only a
gargantuan train room allows enough space to get these 3
dimensional compositions far enough apart
to achieve anything believable in overview. In HO, in the average,
largish train room (say, 20' x 12'), one tends to create crowded,
pressed-together strings of perfect little vignettes, which, although
individually realistic in close-up, somehow fail when viewed as whole.
With
such a
forced compression of scenes, almost all but the largest HO
layouts fail to achieve a
consistent, realistic, natural flow of the over-all landscape. What is
more, if one limits the against-the-wall bench work to, say, 36
inches, as I do, in HO it becomes more difficult to create the
kind of false
perspective needed to effectively hide the marriage of the
backdrop
to the bench top.
All of
the above-discussed visual issues pretty much disappear in N
scale. In fact for me, modeling in N has a completely different focus
than modeling in HO. In HO, one tends to focus on individual scenes,
whereas in N, one's principle focus tends to be the panoramic
sweep of the landscape as a whole. None of this should be
construed to imply that one can't create detailed scenes in N. As this
web site I hope proves, one certainly can do detailed work in N,
while at the same time, the diminutive size of N scale structures,
trees,
vehicles, figures etc. tends to discourage the kind of "rivet-counting"
analism one sometimes encounters in larger scale modeling. In my mind,
the ability to create convincing natural, sweeping, panoramic
landscapes containing entire towns, large yards, and
sprawling
industrial developments, coupled with the ability to create the
illusion
of receding distances near the backdrop make up by far the
largest
deposit in the N scale account. In fact, for me this is the
game-breaker in N's favor.

|
A 34 inch deep section of the
current A&RB1 modeling a mountain river crossing. Notice in N Scale
there is ample room for a roadway, a double track crossing
behind, along side a
single track crossing, and a distant "high line" crossing. Notice the
forced
perspective
achieved by using
progressively smaller trees beyond the high line track to the left and
the z scale house on the hilltop in the upper right hand corner
of
the photo. Achieving this kind of panoramic result in a front-to-back
space of only 34 inches would be difficult if not impossible in
HO. |
To be sure the cost should be considered. At first blush, N scale would
appear quite a bit less expensive. The cost of N scale structures,
track, turnouts, and locomotives can be as little as half that of
corresponding HO products. But remember, working in N, you will have
four times the in-scale space to fill with track, structures and locos.
So the cost issue is something of a wash. In my case, a large point in
N's favor is the fact that I already have 50+ turnouts,
15 Southern Railway and L&N locomotives, 80+ units of rolling
stock, 150+ fully detailed structures and so on. I suppose I could sell
this stuff, but I doubt I could get anything near 50 cents on the
dollar for it. So, this too sways me in the direction of staying with N
scale. Frankly, I am really looking forward to building the train room
and bench work, laying the track, wiring, and creating the landscape. I
am not looking forward the assembling, painting, weathering, and
detailing 80 new box cars, and 150 new structures.
Not too many years ago, one of the main arguments against N was the
notion that
there was just not as much stuff available for N scale as there was for
HO - not as many loco types and models and road names, not a full
array of
structures, not enough other toys and whistles and bells, so to speak.
As we all know, those days are long-gone. N scale catalogs overflow
with choices, and a number of decoder manufacturers scramble to create
full function, easy-to-install, drop-in boards for myriad of loco
types. Perhaps
N still suffers from standardization issues between Europe
and the US, and problems that arise from lack of interchangeability
among several different axle lengths and wheel sizes, track codes
etc., but these issues are addressable. Indeed, N
scale has come of age, and it may very well represent the future of the
hobby.
A&BR2 will be N scale, so most of the rest of this tutorial
will be oriented to that scale. Nonetheless, those who plan to work
in HO scale or even O scale can still fully benefit from this tutorial.
You
will simply have to substitute HO specifications and dimensions. This
should not present a problem. In fact I recommend that those who have
selected to work in N scale go on line and read all they can about N
specifications for track spacing, overhead clearance, turn radii, grade
steepness etc... everything. As I said in the beginning, there is
nothing
magical about the way I do it. There are indeed parameters within which
you need to work in any scale, but you may as well select from within
these the exact specifications that seem right to you and the one
that best fit your space.
Developing a
"Master
Rough" Sketch
With each new
rough plan, get out your lists
of wanta-haves and questions and specifications and potential problems
and see how each plan holds up to an item by item scrutiny.
Do not get in hurry. After you develops a few plans your like, put them
aside for a week or so. Think about it. Then revisit them with a
critical eye. In
the end you will come up with a scale and a plan that works for you and
probably a short list of problems or challenges associated with that
plan. No plan is prefect. There is always give and take. Remember,
choosing the best plan is a matter of both gut feel and careful
analysis.
In the case of the A&BR2, I began my sketches with a simple
footprint/floor plan of the new train room
(Figure 1),
and then superimposed
various backdrop (Figure 2) and bench designs and different track
plans (Figures 3 & 4). My wish list included 30" minimum
radii, 2% maximum grades, 4 foot backdrop
corner radii, and 36 inch-wide viewing aisles. In addition, I wanted to
include a 36 inch-wide access aisle behind the backdrop wall from
which I could easily access not only the under-the-bench area but also
the
space inside all the tunnels.
Figure 1 - 22 x 39
footprint
|
Figure 2 Backdrop walls
corner radii and
access aisles -  |
The
room footprint readily lent itself to
an aisle around three sides of the the room and to behind-the-backdrop
access to tunnels in all 4 corners of the room, and once
I defined the
space
I had to work within, I made a few bench work sketches, and finally I
settled in on what appeared to be the optimal design. It
was a bit of a compromise to not have
all-the-way-around access aisles, but the 3 benchs, the 2 viewing
aisles, and the opposing access aisle took the entire 22 feet of room
width, and I wanted at least 32" of bench width (ideally 36") and 36"
wide viewing isles. I've made smaller aisles on a previous layout and
it proved to be a big mistake. So I gave up on the forth-side access
aisle in favor of optimal bench and viewing aisle widths.
Another slight compromise was the 5 foot wide turn-around sections
and long center section - another six inches would have allowed for
all curves to have a 30 inch minimum turn radii, but the space was just
not there, so I settled for a near 30 inch radius for the outer
mainline tracks and a 28 1/2 inch radius for the inner mainline track
on the turn-rounds in the 5 foot wide sections. Then
I began to sketch in a various mainline track plans,
including the location of all yards, depots, and towns as well a
rough
idea of mountains and tunnels.
Figure 3 - Bench
work and viewing aisles  |
Figure 4 - Double track
mainline with reversing sections ("REV"), depots,
towns, mountains
(shaded) tunnels (dotted line), in-slab conduit etc.  |
This looks really sloppy and rough, I know, but at
this
stage it what is needed. Here we are dealing with rough ideas,
considering options, maximizing possibilities. This is
brainstorming - dreaming - boundless, formless, thought.
Developing Other
Sketches from
the "Master Rough" Sketch
Once
you hit
on a rough plan that works in every aspect within your space and
promises to include all your dreams, you have your "Master Rough"
sketch. Before
you move on to the next step where
things will get much more orderly and precise, you
should make other sketches
using this "master rough" as a template. Referring to the appropriate
sections of this tutorial that follow, make sketches of room
lighting, your AC outlet layout, the location and design of
the
control panel and of all DCC devices with careful considerations
regarding wire gauges and lengths. Rough sketches of backdrop wall
sections and bench work construction are also a must at this stage.
Also you should now sketch out designs and track plans for your
yards and sidings not shown on your "rough master" sketch
adding necessary crossovers on the mainlines as you go. Finally,
spend some time working on a rough elevation plan that
includes grade percentages and the location and type of all
bridges
and overpasses. Again, refer to the appropriate
subsequent sections of this tutorial to aid you in making these
initial rough sketches. The general idea
here is to evaluate and modify your
"master rough" plan as you consider all aspects of the project, and to
begin to document each aspect with a rough plan of its own. As I said
before, all of these different elements are interactive, so it is best
to first consider each element individually and then as part of the
whole.
An example of this kind of comprehensive rough planning on the
A&BR2
is the under-the-slab conduit that I added very early in the
construction phase. After I had developed my "rough master" track
plan, I calculated that, with my new bench configuration in a
train room this size, some of the wire runs from the DCC block
occupancy sensors to certain distant sections of the track would be a
bit longer than recommended cable length maximums, that is,
if I
had to run then all the way around under the bench to the other side of
the room from the central control panel. So I added three 3 inch
conduits to
enable me to run wires under the viewing aisles from
the control panel attached to the long center section directly to the
other three sides of the room that are not connected to the center
section.
Another example concerns room lighting. I wanted to switch all room
lights at the control panel, but I faced the problem of needing at
least a little light to get to the panel when first I first
entered
the darkened room. At first, I considered a single entry light fixture
above the panel that could be switched at the door and at the panel.
Then I realized that, since the HUE lights that I use for colored light
effects like sunrises etc. are controlled by WIFI and thus would always
be
switched and controlled by the computer, I did not need to switch
them at the
panel. So, since they always come up
set to a nice natural white light after being powered off at the
switch, I called for them to be
switched at the door. This would allow me plenty of light upon
entering the train room and the ability to turn them off upon exiting.
After you have sketched your final "rough master" plan and
sketched out how all of the elements on your layout will work
within this plan, it is a good idea to skim through this tutorial yet
again with an eye specifically to your new plan. As you go, again,
amend your
rough sketches and lists of features, problems, questions as you
evaluate each section with an eye to your emerging overall plan.
Once you are satisfied that you have designed and sketched out a
plan that works with everything and that none of the problems
associated with this plan are
unsurmountable, you can move to the next steps in which you will
develop a detailed, very precise track plan, as well as all the
detailed working drawings, wiring schematics, block and turnout
lists and
labels that you will need to begin the construction of you new layout.
Selecting
the Brand of Track and Turnouts You Will Use
I use a CAD program to create final track plans, bench
work working drawings, room lighting schemes, some of the overview
wiring diagrams, and much more. The program I use is called Xtrack CAD,
a freeware product that is discussed in detail in the next section.
Before you begin with Xtrack CAD, it is a good idea to select the
brand of track and turnouts you plan to use, because XtrackCAD can
insert very accurate track and turnout components into the rendering of
your plan using specific libraries of the components available
from all the major manufactures. In any scale, a turnout is not
just a turn out. Each manufacturer makes different lines that vary
slightly when it comes to exact dimensions, sleeper spacing,
angle of throw etc. Using the libraries associated with Xtrack CAD to
insert precisely calibrated component renderings into your track plan
drawing will save an enormous amount of time and realize a level
of
accuracy you
could never achieve manually. Accordingly, it is necessary to select
which brand of track and turnouts you plan to use before you begin to
draw in Xtrack CAD.
There is wealth of information regarding track selection on
the Internet, and you should read up on the pros and cons of each of
the various standardized codes and the different brand name
offerings.
Go
to a hobby shop and/or
get a catalog and look at the alternatives. Then
check out some on line forums to read user feed back and discussion.
This
is not rocket science, and all of the brands are pretty good. Only you
can decide which is best for you. The following paragraphs will
describe my N scale selection process, but you can make the same
considerations if you are working in HO or O.
My original
plan was to use Peco Code 55 flex track and turnouts on the
A&BR2. I have had a good experience with Peco on the A&BR1 and
continuing to use it on the A&BR2 would have allowed me to reuse
all the
track and turnouts from the A&BR1. This could have saved me some
money if I had stayed with Peco. But I spent some
time looking into the
possibility of switching
to Atlas Code 55,
which not only looked much better to me, but is
also slightly less expensive. In addition, Atlas offered a #10 mainline
turnout,
which appeared to
me to be much more realistic that the largest Peco turnout, which is a
#7.
The Atlas Code 55 track was more delicate, and it looked much better
than the Peco product. The
rub with Atlas was
that I might have had to re-gauge the wheels
on some of my locos and replace a lot of
"cookie cutter" MicroTrains wheel sets with Atlas-friendly
alternatives.
I ordered 5 lengths of Atlas flex track and 2 turnouts, in order
to run some tests and see how it looked, felt, and how my locos and
rolling stock performed on it.
I reasoned that switching to Atlas and buying all new
track wound
mean that I could keep the A&BR1
up and running at least until I had the bench work completed and all of
the track laid and wired (without all of the Tortoise Switch
Machines
installed) on the A&BR2.
It would also allow me to build, on the work bench, prefabricated
modules with track laid and switch machines and signals installed and
wired while I waited for the train room construction to be completed.
All I had to do is buy a new Digitrax DCS100, a universal panel, and a
throttle: total = ~$275. On a layout this size, I was going to
need 2
universal
panels and 2 throttles anyway, and I probably needed a spare
booster as well. I already had a spare BDL168 I could use for
testing as I laid
track
on the A&BR2.
When the Atlas Code 55 flex track and the #7 turnout I
ordered
arrived, my first reaction was that they looked GREAT! A
significant
visual improvement over the Peco product - much more delicate compared
to the
Peco turnouts! After testing a number of my
locos, I found that they all seemed to
run well, and would probably not require much if anything in the way of
wheel re-guaging. I would however have to replace a lot of MicroTrains
"cookie cutter" wheels, but that was no big problem. Based on these
tests and on the fact that switching to Atlas, allowed me to keep the
old
A&BR1 up and running until I was finished laying track of the
A&BR2, I decided to switch to the Atlas track.
Before I ordered all the track and turnouts, I ordered 3 more
Atlas
turnouts, 1 more #7 and 2 #10s, so I had
one each of the turnouts I needed for the A&BR2. I then
painted and weathered these to see how that would go, and made my
templates for the actual laying out of the track. I then ordered 10,000
inches of Atlas code 55 flex track and 86 turnouts (61
#10s and 25 #7s.) about $2100 - but I calculated that this only
amounted to $850 more than if I had
reused my Peco track and
turnouts.
Working the
Xtrack CAD
Xtrack CAD is a remarkable program, and its free. It takes a
little time the get fully facile with it, but once you get the hang of
it, it is a truly invaluable planning tool.
First of all, you can create absolutely perfect track work when using
flex
track, and it is accurate down to the tiniest fraction of an inch.
Among other
things you can, insert accurately drawn turnouts and structures from
libraries of turnouts
and structures featuring all the popular brands, monitor all radii
and grades to insure you have not
gone above or below your set maximums and minimums, create perfect
track alignment and spacing, and automatically calculate and
insert easements and curves. If you use the automatic track joining
feature, the program will not let you join two sections until the
positioning of the sections to be joined is exactly correct,
and then
it will insert all the segments needed to join your sections, including
any curves and easements, while allowing you to control the size and
sweep of any
radius to be inserted. It takes a little getting used to, but once
you master the track-creation features, it is incredible. You can
view the complete track plan in overview, or zoom into any section you
like until you get a accurate-down-to-the-individual-tie closeup view.
You can also label all components and sections, and custom color-code
various components and drawing elements.
While creating my track plan for the A&BR2 , I used Xtrack CAD to
monitor grades percentages and turn radii. I set
the desired overall
minimum radius to 30 inches and maximum grade to 2%, then when I begin
creating the plan, the program warned me if I created anything
that does not
conform to
these limits. With regard to the minimum radius, this checking takes
place automatically, and any offending section of track will appear in
red. With regard to maximum grades, in order to have the program check
grades, I had to manually enter elevations at key points on the
layout.
Once a length of track was marked with an elevation at the ends of the
two outer-most sections, the program assumed a uniform incline and
computed the grade percentage. Again non-conforming
sections appeared
in red.
I did have to tweak my standards just slightly, reducing the minimum
radius to 26" and the maximum grade to 2.1%. This did not represent a
significant compromise, and only three curves are under 30 inches. Most
are well over that. Likewise only one grade exceeds 2% and that just
barely.
XtrackCAD also allowed me to set the spacing between parallel tracks. I
used 1.25 inches from center line to center line on both mainlines
and in yards, with a slightly wider spacing for double track radii in
the corners or in the turnarounds.
When I begin to build, I'll use detailed Xtrack CAD
renderings guide me in the actual track laying process. Some
modelers printout 1 to 1 full scale pages and paste them to the
homasote and lay track right over the top them. For me, a large scale
print out (say 6 to 1 or so) with the grid set to 1 inch allows
me to locate track on the homasote surface with very precise accuracy.
The print layout routine in Xtrack CAD is a bit difficult to master,
but again once you get the hang of it, it too is great.
In addition, XtrackCAD can be used in the planning stage to create a
great
deal more than just your track plan. The program features pretty
good drawing tools with multiple colors and multiple layers that can be
turned on to view or off to hide all sorts of other planning drawings.
I like to dedicate a layer to the room configuration. I also use
Xtrack CAD for drawing a layer detailing
the walls and bench work construction over which I will create my
detailed track plan. In conjunction with the track plan, I dedicate a
layer to signal placement, one to the placement of all DCC devises like
stationary decoders, and power managers, and occupancy sensors etc. and
one to all labels like block names, turnout names, etc. Additionally I
have a layer that shows the AC electrical scheme of outlets, and one
for the overhead room lighting, as well as several layers dedicated
to layout wiring.
So I use Xtrack CAD to create and display a single master plan for the
entire model
railroad: all to perfect scale, all color coded, and all viewable in
any number of different combinations of elements. A few examples appear
below.
Walls and Bench Work
 |
Electrical and Lighting
 |
Track Plan with Topo and
Roads
 |
Track Plan with Wiring
Overview
 |
Medium Zoom |
Medium Close Up with
my Handwritten Track Placement Notes
 |
Once you have worked through this entire tutorial, and you have
all of your layers in XtrackCAD completed, you can begin to evaluate
your plans in detail. Undoubtedly, you will make changes as you
work to layout everything in XtrackCAD, and there will be many more
changes to come once you have an exact design rendered, diagrammed, and
documented. With your completed XtrackCAD renderings and your other
diagrams, schematics and lists you can examine your scheme for any
number of
points of view: traffic flow and operations, elevations and topography,
clearances for structures and roads, crossings, bridges and under/over
passes etc. The final tweaking process on a largish layout takes months
and you will be constantly updating your Xtrack CAD rendering.
Another very cool feature of XtrackCAD is that it keeps a running
inventory of all the track components used in your track plan, so when
you are done with the design and are ready to order track and turnouts,
you will know exactly what is required.
Creating a
Schematic Track Plan
Rendering
As great as Xtrack CAD is, it does have its short comings. One of them
is this: because it is so accurate and detailed, in overview it is
often much too complex to allow a clear and easy-to-evaluate picture of
traffic flow and
operations. To easily evaluate operations and traffic flow on your new
layout, you need a simpler more stylized track layout rendering.
You could use your :Master Rough" sketch for this, but you will
probably need something more complete and much neater. The
TrainController switchboard is ideal for this. It is simple in overview
and yet very detailed, including every label, turnout and
signal. If you are going to use TrainController, you are
going
to have to create it later anyway, so you may as well create it now and
use it for evaluating traffic flow. If you do not plan to use
TrainController, you can create your own stylized rendering by hand in
order to assess how traffic will move on your proposed track plan;
or you can download TrainController for free and use it in the demo
mode to 30 days. It will only count the days on which you make changes,
and once your 30 days are up, it will not erase your renderings, it
will simply not allow further changes or real time operations until you
purchase the software. So if you draw your layout in a day or so, and
if you are
careful as to how often you enter your changes, you can
effectively use this relatively expensive program for your planning for
free.
This is not a TrainController tutorial. TrainController is a complex
piece of
software, and it takes years to master even for computer experts.
Still, the switchboard drawing potion of the program is quite
straightforward, and I recommend you use it in your planning. Below is
the switchboard
for the A&BR2. Notice that the stylized, not-to-scale nature of
this rendering makes it much easier to assess the way the track
plan works and where the signals should be placed.
 |
A tool like the stylized schematic switchboard above is invaluable in
evaluating traffic flow and signal placement and also in the signal
programming that will come later.
How does a train get from point A to point B, does it have to travel
for any distance over a mainline in the wrong direction? Is
another crossover needed? Exactly where are your detected block,
and where are your undetected routes? Where should mainline
signals be
placed
and exactly which blocks and turnouts will each signal monitor? This is
the kind to questioning that needs to go on, and a simple more stylized
schematic is a big help in this process. There will be many tweaks
to be made. Just to get you thinking as you move forward, here is a
partial list of the
changes I made to A&BR2 track plan between the time a first drew
the track plan in XtrackCAD and in TrainController and the time I began
to
lay track. I include this list to illustrate that your are far from
finished with your track plan, and that you need to allow time for and
keep an open mind to making changes. Don't get hung up here. The
thinking behind all of these changes will be explained in detail later
in this tutorial.
1.
The first change I made regarding the new design followed a simple
maxim: "Try to avoid running too much track parallel to the edge of the
bench work." If all of the track is parallel to the edge of the narrow
benches, one quickly gets the feeling that the layout was designed to
conform
to the bench, and the result is therefore somewhat artificial
looking. Accordingly,
I altered the original plan to set the ladder at Altamont Terminal and
the
highroad track at East River at angles to the edge of the bench. I
have
also created a sweeping curve in the ladder at Altamont Yard to break
it away
from the predictability of paralleling the bench edge. It doesn't
take
much, but all this will really help in the end.
2. The depots at East River
and Westridge have sidings, and so I added cross-overs to accommodate
trains
approaching and departing on the mainline track away from the
sidings.
3.
I added a crossover near Little River to allow the EB highline to
access the Altamont City line.
4.
I added a streetcar
line down the center of the main street in Altamont.
5. Both
the North and South entrances to Altamont Yard were not quite right in
the
way they tied into the auto-reversing crossing track. Designing a yard
between
two double track mainlines with two AD (arrival and departure) tracks
and an
auto-reversing crossovers is tricky. This extensive change required the
creation of an additional block, the
deletion of 3 turnouts and the addition of four new turnouts.
6.
I added a runaround for the North AD Track at Altamont Yard.
7.
An architectural change
in train room size precipitated numerous changes to the track plan.
Although
in general layout and function remained pretty much the same, many
details had to be tweaked to accommodate the reconfigured space.
Along
with these changes came improvements. For example, I moved the
entrances
to Altamont Terminal from the hidden yard under Altamont City and
placed them
on either side near the entrances to the hidden yard. This facilitated
a
consolidation of blocks using only three, where originally I had used
five.
Likewise, I added a crossover to access the hidden yard siding entrance
at
Fitzhugh, and consolidated the block placement in that area thus
creating two
more free blocks. I used the four extra blocks to add the streetcar
line (2) and
for the leads on the southern runaround at Altamont Yard ladder tracks
(2).
8.
I plan to
cover the 180 degree turnaround loop to the west of Altamont Terminal
with a
low removable mountain in order to hide the
tighter-than-prototypical circular radius of track. As already
noted, a 30"
radius, while generously larger than the N scale 18" minimum, is much
smaller than any radius on the prototype, and I have found that it is
best to
hide at least a portion of all long turns in tunnels. This loop and its
cloaking mountain will cover about 32 square feet of bench top. This is
an enormous
area with not much going on at this point, so I decided to add a siding
going
up to a small industrial area on the mountainside.
9.
At one point, I put aside the track plan for several months and then
revisited it with a fresh eye. Several flaws immediately jumped out at
me,
and I saw a better way to layout several sections. Specifically, I
added two
more sidings to the hidden yard underneath Altamont City, thus creating
a
dedicated siding for each of the four mainline tracks that pass through
the
hidden area under Altamont City, and thus negating the need for
eastbound and
westbound crossovers to access hidden sidings. (These sidings are very
long
indeed because I am reluctant to place turnouts in the area underneath
Altamont
City. However, once the bench work is complete and hinged top that will
support the city of Altamont and cover the hidden yard is in
place, I hope
to find that there is sufficient access overhead to allow the turnouts
to be moved
into the hidden yard under the hinged lid, and thus shorten the siding
lengths
significantly.) I also completely reworked the reverse able cross track
and
added a couple of crossovers at Altamont Terminal using a scheme
similar to the
one I used at Altamont yard. I also moved a few crossovers closer to
the
sidings they are to service, thus making the associated blocks longer
and
connecting routes shorter.
All
of the above changes represent significant operational,
electrical, and conceptual improvements, and
throughout the tweaking process I was acutely aware of what a luxury
it was to have
over a year to plan a layout as complex as the A&BR2. Certainly,
putting the track plan aside for a few months and then coming back
to it was beneficial. It would
not have been wrong to build it the way it was, but it was definitely
better
this way. The above is not a complete list if the changes,
only a partial list, which I included here to illustrate how
much a
track plan can change and improve if one takes one's time in the
planning stage.
Designing a Yard
Your
final track plan will probably include at least one yard, so let's now
consider yard design.
Again, there is a lot of good information on line regarding efficient
yard layout and planning, so I began my doing a little reading and
studied
a few published yard track plans. Having done a similar bit
of
"homework" will better equip you to fully understand the
following discussion of the
A&BR2's Altamont Yard design.
Most
yards are built around a yard lead. The lead is the central access
track from which a loco can access all of the tracks in the yard in one
move, that is, without having to back up. From this lead, locos can
access the
yard ladder (rows of classification tracks all running off the lead),
one or more Arrival and Departure tracks upon which trains are
assembled
and disassembled (these AD tracks are often
serviced by "runaround" tracks that allow a loco to approach a string
of cars on the AD track from either end), tracks leading to
various service facilities, axillary
tracks, one or more Staging tracks, and a Caboose track. Other yard
tracks might include a car washing track, a watering track, and a
coaling track.
Altamont
Yard is a double entrance yard accessed from two double track
mainlines with crossovers on both sides. This design includes both
a North and a
South AD track (both with runarounds) with a number of classification
and axillary tracks in between. There is also an auto-reversing "Yard
Crossover" Connecting Track that is parallel to a portion of the lead
and
connects the mainline tracks on the North side of the yard to the
mainline tracks on the South side. Notice that I made sure that
this connecting track as well as both AD tracks and the upper,
deadened end of the yard lead were all longer than my longest train.
Ideally, AD tracks should be twice as long as your longest train,
but
even in a room as large as my new train room, this was not possible.
 |
TrainController Switchboard Section
showing Altamont Yard with labels |
 |
XtrackCAD rendering of Altamont Yard
with block number labels |
As we move forward developing our
XtrackCAD and TrainController Switchboard renderings of the final
track plan, there are a number of areas we must visit in order create a
complete plan. The bench work is one, and we will get to that in
a moment. But first, let's consider a few elements of the our
basic DCC electrical plan.
A Brief
DCC Primer
In the XtrackCAD and
TrainController Switchboard renderings above, you probably noticed many
labels. These labels designate the names of turnouts and of power
blocks, and each contains the unique DCC address that the
particular devise
labeled (either switch machine or an occupancy sensor) uses to
communicate with the computer in the booster and with TrainController.
If you are building a DCC layout, you will have to assign digital
addresses to all of the turnouts and track occupancy blocks on your
layout. I like to include this digital address in the turnout or
sensor
names. The name your give each component should appear on your
final XtrackCAD and on any schematic
renderings, like the TC Switchboard, as well. In addition you should
generate master lists of all turnouts and blocks along with their
physical locations and digital addresses. In order create logical,
useful component addresses and names,
it will be necessary to have a general understanding of how DCC
works.
DCC (Digital Command Control)
controls locomotives, turnouts, signals, and many other elements on
your layout using a digital code encoded in to the electrical current
in the track, and also in some cases, carried on wired or airborne
computer networks. The outgoing command code "bundles"
are generated in the DCC booster where track power originates, at
the same time, incoming feedback "bundles" are inserted into the
same network by
various sensors on the layout and are read by the booster. In
the simplest scenario, the user sends commands to the booster via a
throttle device, addressing decoder chips inside various locomotives in
order to control speed and direction and other on board locomotive
functions,
like lights for instance. The user may also address stationary
decoders that control turnouts and other decoder controlled devises. In
a more complex scenario, a PC is used to run custom software that
communicates directly with the
booster, in order to address locos and turnouts, and/or to completely
automate any or all aspects of layout operations via complex
logic that evaluates digital feedback from various sensors on
the layout to allow the flawless running of complex multi-train
schedules.
Every decoder on the layout,
whether controlling a loco or or any other device, has a unique
digital address. Digitized network commands and
feedback information "bundles" begin with an address followed by
a digitized command or by digitized feedback information. Each
decoder simply listens for its address and then complies with the
command that follows. The protocol for these address vary depending on
which DCC system you use. Since I am using a Digitrax components, what
follows will detail Digitrax protocol.
In a Digitrax system, loco
decoder address are two or four digit numbers. I have set aside the
numbers 04 - 49 for mobile decoders, The stationary decoders I use
to control turnout switch machines and other layout devises are
three or four digit
numbers. I use three digit numbers for these address because, as
it
turns out, four digit address can only be created or recognized by
computer software and are not compatible with the Digitrax throttle.
(Note: you many have noticed that the turnout labels in some of the
above track plan renderings are four digit numbers. These have been
since been changed to three digit numbers.) I have set aside the
numbers
100-150, 200-250, 300-350, 400-450, 500-550, and 600-650 for stationary
decoders to correspond to 6 specific general location areas on the
A&BR2). The Digitrax signal control
cards also use three digit address, which we will discuss later. For the initial creation of
our track plan, we need only concern ourselves
with the addresses of stationary decoders and occupancy sensors.
Digitrax occupancy sensors are little circuit
boards that can detect track
occupancy in 16 discreet electrical track sections or blocks. The
address for each of these detected blocks is the board number (in this
case I
have set aside the numbers 95-99 for occupancy sensor board numbers)
plus the sensor number of the board.
So the the block address for the first sensor on card #95 would
be 95-1 and so on through 95-16.
Power
Districts and Power Blocks
Assigning and naming power blocks will
also require a general understanding of power districts. On most DCC
layouts the track is not wired directly to the booster. In most cases
there are power managers and block senors in between the booster and
the track. A power manager is a circuit board that acts like a little
fuse box. The layout is divided into sections and each section is
protected from electrical shorts by its own breaker on the power
manager, thus dividing the layout into multiple power districts. With
this set up, if a short occurs in a section of track, the power
manager will shut down only that power district, and trains will
continue to run normally on all the other districts. A logical and
consistent scheme for laying out power districts and occupancy
sensors is critical to the construction of a smooth-running and
easy to service DCC layout.
I like to keep it simple. On the
A&BR2, I will have 5 Digitrax occupancy sensors (board numbers
95-99)
each capable of monitoring 16 blocks of track, and each occupancy
sensor
will have its own power district (Power Districts 90-1, 90-2, 90-3,
91-1 and 91-2). So 5 power districts each with 16 blocks, that is 80
blocks in all. I have divided the layout into five
sections: Fitzhugh-Altamont City (power district 90-1 [green] and
occupancy sensor 95), Altamont Terminal (power district 90-2 [brown]
and occupancy sensor 96), Altamont Yard (power
district 90-3 [blue] and occupancy sensor
97), Terminal Loop-Shops-Turntable (power
district 91-1 [yellow] and
occupancy sensor 98) and Westridge-East
River-Little River (power
district 91-2 [purple] and occupancy sensor 99). Each of these
sections has 16 more or less contiguous power blocks and each set of 16
blocks is a separate power district. The color coded track plan below
shows this arrangement on the A&BR2.

|
The
placement of detection blocks and power districts is a critical part of
layout planning, so do not rush this thought process. Rather think
about it a bit, design your plan, think about it some
more, and then revise the plan. The schematic above is the third
revision of the original.
Instead of just putting detection blocks in just
yards and at stations
and
in other places where I wanted trains to stop, I opted to place
them pretty much everywhere. This is to say that any lengthy section of
track between turnouts will be wired as at least one detection
block. Very long track sections, might get two or more blocks. The
turnouts themselves and any very short sections of track in between
will be wired directly to the power district power bus and will
constitute undetected routes between detection blocks. The plan is
critical, so I take your time, paying attention to the logical flow of
traffic through blocks as the system tracks the train around the
layout and to the logical groupings of blocks into protected power
districts.
Block and Turnout Names, Addresses, and
Labels
So,
with this little bit of DCC background, we can go ahead and create
block and turnout names and enter them onto our track plan. For block
names, I like to use both a brief reference to the block's
location and the block's digital address. For example, the block
for the depot siding a the town of Fitzhugh is called
FitzDepotSiding/95-16 or the North Arrival and Departure Track at
Altamont Yard is AYNorthAD/97-12. For turnout locations, descriptions
can get a little cumbersome. For example, "east bound mainline to
Fitzhugh depot siding west entrance" is just too much to deal with. So
for turnouts, I use only the three digit address for the name.
Note that this number will supply a general idea as to the the location
of the turnout because I assign addresses according location.
For example, turnouts in the Fitzhugh-AtlamontCity area are given
addresses between 100 and 150;
turnouts in the Westridge area are give
addresses 200 to 250 and so on.
Make a complete
list of all turnouts and block names and keep it up to date as you make
changes, and then enter the names into your track plan, both on the
XtrackCAD rendering where you
might want to use a separate layer for these labels, and on the
schematic layout track plan like the TrainController switchboard where
you can use the insert-text function. Be sure to keep the block and
turnout names on these rendering up-to-date as you make
changes.
Later on in this planning tutorial we
will make color coded labels for all DCC devices and for all terminal
blocks and wires on the layout. Using lists and labels
derived from a good, logical, consistent labeling scheme will greatly
aid
installation and the future servicing of your layout. On a big layout,
things can get really complicated in a hurry if you have not been
totally organized and consistently methodical in your planning.
Bench
Work
Drawings and Plans
When we discussed starting your
XtrackCAD
final track plan, I suggested that you first make a layer containing a
scale drawing of the bench top so that you could overlay your track
plan
on top. Let's now consider how that bench is to be constructed and what
its exact specifications will be.
On the A&BR2, the bench will be an
open framework of 1 x 4 lumber 24 inches on center, with a 1 x 6 fascia
board, and a 12 inch-wide wire mounting board attached to the bench
legs behind and below the fascia board. The bench will be
supported on one side by lateral 2 x 4s nailed to the backdrop
wall
and on the other side by 2 x 4 legs set back from the front edge of the
bench. The middle section will have 2 x 4
legs all the way around. The bench top will be 3/4 inch plywood
and 1/2 inch homasote where there will be large flat spaces
like yards, and it will be open with plywood/homasote roadbed runners
in areas where there will be hills and mountains. The construction of
hills and mountains and terracing for towns and roadbeds for highways
and
streets will be discussed later in this tutorial.
The finished bench height will be 44 1/2
inches, and the perimeter benches will extend out 36 inches from the
backdrop wall, The center section and the two turn-around sections by
the door will be 60 inches wide.
The bench design is an important part
of the planning process, and in addition to your track plan, you should
try to develop detailed bench drawings like the ones below. Since I
plan
to
have a number of different places in the backdrop where I can
reach thorough into tunnels to clean and service track and tend to
derailments (which of course only happen in tunnels), I also drew
some backdrop wall sections to detail these reach-through
areas.
 |
Wall and Lighting Soffit Dropdown Walls bove the edge of the
bench |
 |
XtrackCAD wall types and bench design
showing cross member supports. I use sheet rock screws to assemble the
bench so I can easily move any cross memeber a few inches one way or
theother if I need under-the-bench clearance for switch machines
etc. |
 |
Basic Bench and Backdrop Wall Design |
 |
Typical bench section with wiring |
 |
Backdrop wall sections.detailing reach-through access. |
Access to the tunnels beneath the moutains that hide the two
turn-around loops by the door is problematic. I think I will achieve a
cleaner
look with these mountains if they are nestled up against
a higher, contoured faisure board instead of having a large radial
wall
protruding out into the room. I will still have some access inside the
tunnel from behind the backdrop wall, although this will be more
limited than in the
previous design. I will probably have to make part of the mountains
removable as
I have done in the the corners of the A&BR1 or perhaps I can put
small reach-through slots in the wide portion of the fascia and cover
them with a hinged door that matches the fascia The sketch below
illustrates my general intent for the entrance.
 |
Entracne with higher contoured fiscia |
Bench
top Height: The idea of a relatively high bench is to force
viewers to look more
across and through the scenery than down on it. This kind of
perspective makes things look more realistic, but it must be
balanced with other
considerations. There must, of course, be a consideration for children.
And there is, I suppose a point at which the bench just simply looks
awkward and just "too high." I suspect, for example that a 52
inch
height might just look wrong. So what is the ideal height? Something
tells me I can get away with more than the 42 1/2 inches I used of the
A&BR1. Looking at
various forums on line, I find that this is much debated and that many
layout bench tops are over fifty inches, while many others are under
forty. If
there is a consensus, it is probably about 48 inches, but this, it is
warned, is too tall for small kids, and requires some kind of risers to
accommodate younger children.
Another consideration is the "crawl-under-the-bench" clearance. I
built a little mock-up on the
A&BR1 and found that, with a 42 1/2 inch bench top, the crawl-under
clearance beneath a 12 inch high board
affixed below the fascia board was 25 inches, workable but pretty
darned tight.
The addition of another 2 or 3 inches to the overall bench height
raised this clearance by 2 or 3 inches and thus made the
under-the-bench
crawl much easier. This added the little push I needed to induce
me to go ahead and raise the bench height on the proposed A&BR2.
Accordingly, I have adjusted
the drawings to make the finished bench top 44 1/2 inches.
Bench Depth: A bench depth of 36
inches
from the backdrop wall is a lot, 34 to 35 inches is about as
far as I can
comfortably reach. but if I keep all track at least 4 inches out
from the back drop and use the extra 4 " to make nice transitions from
scenery to backdrop, so I can go 36 inches, and I think the look on the
layout will be the
better for it even though it is a bit of a reach.
Plywood: Regarding plywood, two
questions
come to mind. Is common pine plywood sheathing sufficient, or do I
need cabinet grade birch plywood like I used on the A&BR1? And is
3/4 inch
plywood an overkill? Wouldn't 1/2 inch do as well?
Since all the plywood I plan to use will be covered with homasote, the
more expensive grades of plywood are not really necessary for
smoothness. To be sure the cabinet grade product has more layers and is
thus probably less susceptible to warping, but if I stay with 3/4, this
should
not be a factor, so the rougher pine product should do fine. I suggest
a 5 ply exterior grade with plugged and and machine sanded surfaces..
But do I really need 3/4 inch plywood for N scale, or could I use 1/2
inch? Despite the difference in cost, and the fact
that the 1/2 inch will surely be
easier to work with, in my mind, the
question turns on the issue of warping. With bench work
cross-members 12 or even 16 inches on
center, I
suspect 1/2 inch plywood would be fine. But I do not want to use 12
inch
centers or even 16 inch centers. My cross members will be 24 inches
apart! I want to be able to comfortably stand between cross-members
during tack laying, and also I find that cross-members have an annoying
way of
constantly getting in the way of switch
machines and other under-the-bench installations, so the fewer of them
I can use, the better. Still, even with 24 inch centers Murphy's Law
will surely dictate that there will be cross-members in the way of
many switch machines, so I will just tack in the cross-member supports
in place until the modules containing the switch machines are all
installed. This will make it
easy to move a support member should the need arise. After all the
track work is complete, I will go back and secure
all cross members to the frame and snug down all 3/4 inch plywood
surfaces to the frame and to the cross members at no less than 12 inch
intervals. Too flimsy, you say. Well, really it is not,
given the fact that most of my bench work will be attached to the wall.
This adds a huge amount of stability to
the entire structure, and makes 24 inch centers quite workable. Some
folks even go with 32 inch centers. (Note:
I may use 16 inch centers on the center section, which is not attached
to the wall.) Whatever the case, the upshot of
all of this is this: because
my 3 to 6 inch wide roadbed runners will only
be
supported every 24 inches, I think that
it is best to fashion them from 3/4" plywood (probably a sanded
pine
mid-grade, not the rough
sheathing, but not cabinet grade birch either). With a support only
every 24 inches, 1/2" plywood runners may sag
of their own weight or buckle up, I don't really know; but I
know 3/4
inch plywood
runners will not. I know because I used 3/4 inch
plywood runners with supports from the cross members every 24
inches on the A&BR1,
and I have had no warping problems, and the bench work is sturdy enough
to climb on.
Wiring Planning,
Drawings, Diagrams, and Schematics
Over the years I have read Allan
Gartner's "Wiring for DCC" several
times. I recommend it most enthusiastically.
(You can link to it at: http://www.wiringfordcc.com/wirefordcc_toc.htm)
It has been my experience that following Allan's methods results in
really "bullet-proof" DCC wiring. Allan recommends that every
single piece of rail on the layout be solder-connected to the power
buses using droppers and feeders, with no soldered rail joints,
and that every turnout be modified so that power to all rail components
are likewise supplied directly from the power bus using soldered
droppers
or soldered jumpers. It is a lot of work, but it is worth it. On the
A&BR2, I plan to follow Allan's advice except with regard to very
short sections of track and to the
wiring of my new Atlas Code 55 turnouts where I plan to wire to
the stock rails and the frog crossover only, relying in Atlas's
internal connections to connect to the point rails, the closure rails
and the frog rails. My reasonng here is this: the Atlas Code 55
turnouts are so delicate that I fear I will do more harm than good
attempting to solder to the individual rail components especially to
the pivots, so I'll trust the factory connections and make repairs if
problem arise. I have found only one bad connection in more than 80
turnouts so far, and this was easily fixed by soldering a 30 agw jumper
to the side of the rails that need a connection. Still, I am keeping my
fingers crossed.
The first move in a good wiring plan is to make a list of the items to
be wired and then decide which type, color and gauge wire you will use
for each item of the list. With the exception of a little 22 agw
pare-tinned bus wire, all of the wire I plan to use on the A&BR2 is
stranded, insulated, so-called, primary wire. For smaller gauges you
can
use so-called hookup wire but it is more expensive. Also you can use
solid copper
wire if you like. I use stranded, because it is more flexible and
less subject to breaks caused by nicking. Electrically, it should not
make much difference. As to whether to twist wire pairs to cut down on
electromagnetic induction and interference or not, a good
rule of thumb is this: twist
before a detection device, but
not after a detection device. After the a detection device, the best
practice is to try to keep all buses and feeders as spatially separate
as possible.
Note regarding terminology: My
track wire falls into three categories. "Bus wire" is the long run main
trunk wire from the booster to the power manager to
the occupancy sensor and from the occupancy sensors to the feeders.
"Feeder wires" are the
wires from the power bus to the track droppers. And "dropper wires" are
the short wires from the feeders to the track. Also I refer to
"detected
blocks"
(sections or track with the A rail wired through a discreet detection
circuit in an occupancy sensor and the B rail wired directly to the
power manager often via an occupancy sensor terminal blocks) and to
"undetected routes" (undetected sections of track wired directly to the
power manager [bypassing the occupancy sensors] on both A and B rails) .
Here is my wire list for the A&BR2:
Track bus wire: Red for A rail, Black for B rail. I use 10 agw
(twisted) from the booster to the power managers and
from the power managers
to the occupancy sensors' circuit board terminal blocks, and I
use
12 agw (not twisted - 1 inch apart) from the occupancy sensor circuit
boards outputs
to the track feeder wires for the A rail and from the occupancy sensor
terminal blocks to the track feeder wires on the common B rail.
For undetected routes, I use 12 agw (untwisted - 1/2 inch apart)
directly
from the occupancy sensor
terminal blocks to the track feeder wires. ( I try keep the total
distance from the occupancy sensors to the track under 30 feet and
from the booster to the power managers and the power managers to the
occupancy sensor under 10 feet).
Track Feeders: Red
for A rail, Black for B rail. 16 agw (untwisted - 1 inch apart) from
bus wires to track droppers (
max ~ 3 feet).
Track Droppers: Red
for A rail, Black for B rail. For track in undetected routes, 20 agw (max~
10 inches including a short service loop) from
terminal block in a Tortoise Interface (see below) to
a short piece of 22 agw pare-tinned bus wire that is soldered to
the
underside of the rail.
For track in detected blocks, the dropper wire makes a small
service loop and is soldered directly to
a short piece of 22 agw pare-tinned bus wire soldered to the underside
of the rail. (All the
connections between any wire and a short piece of 22 agw pare-tinned
bus
wire will be hidden and protected in the pass-through hole in the bench
top. These connections are accessible for service owing to the service
loops.)
12 volt power bus: (brown
= +, white = -) from 12 volt supply 16 agw (untwisted) on wire mounting
board
Stationery decoder power (red
= +, black = -) 20 agw (untwisted) from 12 volt supply to
stationary
decoders
Stationary decoder
output to switch machine (brown
= +, white = -) 20 agw (bundled) from stationary decoders to
Tortoise Interface
(see below)
5 volt power bus (blue = +, green = -) 16 agw (untwisted) from 5
volt supply on
wire mounting board
dwarf signal red/grin LEDs and parallel layout light LEDs - 20 agw
(untwisted)
networked from 5 volt
power bus (blue = +,
green =-) to individual LEDs or from 5 volt power bus on
Tortoise Interface barrier block to LEDs (see below) all with service
loops
series layout light LED chains - from 12 volt power bus (blue
= +, green = -) 20 agw (untwisted) to platform LED lights and other
LEDs in series
loconet: daisy chained 6 conductor telephone cable to RAJ25 connectors
on wire mounting board from booster to all DCC devices.
signals: using Digitrax SE8c Signal cards, signal wiring uses
ten conductor ribbon cables. Each cable can control 2 double headed
two, three, or four aspect signals.
To output Freiwald 4D Sound I use a standard SUB cable connected to a
small outboard Surround Sound modules (xx). Speaker cables from
these
devices to the speakers is standard, stranded two pair speaker wire,
nothing special.
Computer serial interface to loconet uses standard USB cable and a RR CirKits Loco Buffer device.
Planning
DCC Device Wiring
Devices: Next let's consider
the DCC devices to be wired: Power Managers,
Occupancy Sensor Boards, Stationary Decoders, Switch Machines, and of
course, the track. A
good plan will include a wiring interface and interface schematics
for each these. Here are the schematics for these devices on the
A&BR2 accompanied by photos of the actual interfaces, which I
prefabricated while the train room was under construction. I
created the schematics using ExpressSCH 7.0, a schematic design
freeware
application distributed on line buy ExpressPCB. You
don't have to dwell on these pictures and schematics. The
idea here
is not to specifically show you how to wire up your DCC devices. Rather
the idea here
is to suggest what a comprehensive planning and documentation
scheme
for the wiring of these devices might entail. Notice the labels. We
have mentioned them before, and we will get to them in detail in a
later section of this tutorial.
Power manager: Digitrax PM42
22 position female edge connector wired to 2 12
position barrier blocks (red/black 12 agw) with labels and board power
and ground (red/black/green 20 agw) |
 |
 |
Occupancy Sensor:
Digitrax BDL168
22 position female edge connector wired to 2 12 position barrier blocks
(12 agw red [track A only]) with labels and board power and ground
barrier block (red/black/green 20 agw) |
 |
 |
The Tortoise Interface: with feeder
inputs attached (5 volt LED for dwarf signals -
blue/green 16agw feeders - 20 agw connectors and droppers; 12 volt
Tortoise power - brown/white 20agw feeders, droppers, and connectors
[although the feeders pictured are 16 agw]; A&B track power
red/black 16 agw feeders, 20 agw connectors and droppers.) |
 |

|
Stationary Decoders and the Tortoise Interface
Left: 2 Digitrax DS64s with brown/white 20 agw outputs and red/black 20
agw
board power inputs and labels
Right: Another Schematic of the Tortoise Interface |
 |
 |
Track Modules for Undetected
Routes: Most undetected routes have several turnouts and
therefore
several Tortoise Interfaces. For the A&BR2, I built a fully wired
track module for each route or set of routes. I built these 3/4 inch
plywood and 1/2 inch homasote runners on the
bench before the
train room was complete using my XtrackCAD rendering to get the track
and turnouts in the exact right position on the board so the modules
would exactly fit into the track plan design to be built when the bench
was compete. The photos below show the top side of one of these modules
with track, turnouts, roadbed, and dwarf signals; and the bottom side
with multiple Tortoise interfaces wired together.
Two parallel undetected routes fully
wired on the bench and ready to attach to feeders. I will use a single
pair of track feeders from the bus and a single pair of 5 volt LED
light feeders, and so I have daisy-chained all the corresponding
elements on the module together. The 20 agw Tortoise feeders
will all be
separate
discreet pairs, of course, because (except in the case of crossovers)
each pair controls a different turnout. The large round holes are for
mainline signals, Note I have yet to glue in ties under the rail
junctions. The rough 2 x 4 s on the track side if the module are
temporary guards
to protect the module's track
work when I am working on the bottom side. |
 |
 |
The Bus Wire Mounting Board: I
use a single 12 inch-wide 3/4 inch plywood mounting
board attached to the recessed bench legs back and slightly
above the bottom edge of the layout
fascia board
and ruining all the away around the layout to carry bus wires. This
does, of course,
lower the bridge of the duck-under to get up under the bench by about
8 inches, but it is worth this slight inconvenience as it supplies
a
neat, orderly, easy-to-label presentation of all bus wiring as well as
an accessible place to mount all DCC devices.
On this board I mount the 12 AGW Track A power
buses
from all occupancy sensors, along
with one common Track B bus, and a single undetected A power
bus for turnouts and routes, as well as the stationary decoder
output feeder bundles, a
12 volt power bus pair, and a 5 volt lighting bus pair, the
flat signal cable, and finally the
loconet cable - all spaced 1/2 inch apart. I
then strategically place mounting boards mounted
on spacers out from
this wire mounting board to accommodate the mounting of DCC devices. On
the back of the board I mount my speaker wires and my 10AGW twisted
pair power cables from the booster and the power managers. So I have
everything right in front of me and I can easily tap off these buses
with appropriately located T solder joints to
connect perpendicular feeder wires to to the buses.
 |
 |
Bus
Wire Mounting Board detail. Note the color coding to indicate the power
district . |
There are a number of
advantages to this
system.
First, wire spacing is the best way to head off
noise and interference
problems. Second it allows excellent access to all
wiring and all DCC devices, and it and makes it much easier to
connect feeders. Third, with this
scheme, I do not have to individually wrap-label the individual bus
wires (I can simply place label on the mounting board.) And fourth, it
is easy to build.
Droppers: There are a number of
different ways to handle droppers on any layout, so as part of
the planning stage, it is good idea to workout how you plan to
connect droppers to your track and light feeders.
On the old A&BR1,
I used a conventional method. Short droppers made
from 20 agw, solid copper, pare-tinned
uninsulated bus wire were soldered to the underside of the rails
and passed through
individual holes in the bench top and then soldered directly to
the insulated 16 agw feeders. The feeder to dropper solder joints were
then covered with
a plastic
wire nut. This gave me a good, solid solder connection to the rails and
generally worked fine, but it was a bit messy with short
lengths of uninsulated bus wire exposed under the bench. It would have
perhaps been better to have used solid copper red and black insulated
22 agw wire for
droppers.
On the A&BR2 on sections of track and on turnouts, I will use
short, 3/4 inch lengths of 22 agw bus
wire soldered to the underside of the rail or to the leads of LEDs.
These very short droppers will then be soldered to 4 to 10 inch lengths
of
insulated 20
agw
primary wire, which will go to the
Tortoise interface barrier
blocks or simply to 16 agw feeder bus wires in the case
of
track or 20 agw feeder networks in the case of LEDs. Using
this scheme the solder connection
between the short uninsulated bus wire droppers and the insulated
stranded wire dropper extensions will be inside the individual
pass-through holes in the bench. These hole will have to be slightly
larger than usual dropper holes to accommodate solder joints and the
insulated 16 agw wire, and I will fill any gaps around the 20 agw bus
wire
with modeling clay to avoid ballast leakage.
The clay effectively closes any gaps but remains soft enough to allow
me to
service the connection should that be necessary in the future.
I place a short service loop below the bench where each dropper passes
through to facilitate repairs if needed. In the rare case that a rail
dropper's or LED's solder connection fails (either
at
the
rail or at the connection to the insulated dropper extension inside the
bench top pass-through hole), I can easily pull up the turnout or track
or
LED to make the repair; or the
connection can be restored by drilling a new hole next to the rail and
feeding a new bus wire dropper soldered to the old dropper extension up
though
the new hole and soldering the new dropper to the side of the
rail. With a
little paint and ballast, it is easy to hide this connection. Either
way, I avoid having to pull up the track or the turnout far
enough to access the
underside of the rail. (Note it is my usual practice to glue track down
using white glue, but not to glue down turnouts. Once the turnouts are
in perfect alignment, I set them with temporary track nails, which I
pull
up when the ballast is in place and set. With an ample service loop, it
is pretty easy to pull up a turnout far enough to service a broken
connection.
DCC Device Placement
I want the two Power Managers pretty close
to the Booster and
I'll use twisted pair 10AGW for the connection to each. Then I want the
Occupancy Sensor Boards each
in the center of the the area of the track they service. Digitrax
recommends that a BDL168 occupancy sensors be no further than 12
feet
from the Booster
using 12 AGW for the connect, but on the A&BR1 I have one case
where a BDL 168 is roughly 20 feet from the booster if one includes the
run from the booster to its associated PM42. I have experienced no
problems with this setup.
On the A&BR2, I plan to have one Power Manager right next to the
booster and the second about 10
feet away. The aggregate length of the runs from the booster through
the Power Managers and on to the Occupancy Sensor Boards
will vary, three are well under 12 feet, one is about 15 feet,
and the
longest is about 20 feet. On all of these runs I'll use twisted pair
10AGW
to
connect the Occupancy Sensor Boards to the Power Managers, and I'll
take care to keep these runs
well away from any other wiring that may cause electrical interference.
Although two of these
booster-to-Occupancy Sensor runs are a good bit over the Digitrax
recommend
length, in N Scale with 10 AGW, I suspect it will all work fine. I
ran this all by Digitrax technical support service, and they also
think it will work fine, but of course there is no guarantee.

|
DCC Device Placement
Each square in the grid equals one foot. |
Mounting
DCC Devices
The
A&BR2 will have a one
foot-wide wire mounting board running
all the way around the layout mounted
just below and slightly behind the fascia board. To this board I will
attach all of my track power bus runs from the BDL168 occupancy sensors
to their
farthest junction point to the individual blocks.
These 12 AGW runs will be stapled to the mounting board 1/2 inch apart.
This leaves ample room for parallel bundles of DS64 stationary decoder
feeders, a 12 volt power bus, and a 5 volt LED lighting bus, as well as
the loconet cable, all of which will
be spaced well apart and well away from the track power buses. The plan
is to also locate all control devices (DS64s, PM42s BDL168s and SC8s
etc.) on individual mounting boards that will be mounted at various
place along the wire mounting board space 3/4" above the
wire runs and separated from the wires on the main mounting board
below by
3/4" plastic spacers.
After I competed the wiring for the two PM42 interfaces and all
five of the BDL168 interfaces, I went ahead and mounted these devices
on 12" x 12" mounting board as pictured below (or
on 12" x 24" mounting boards in the case of the two BDL168s that will
be located right next to the PM42s).
 |
Top row: 12x12 BDL168 Mounting Boards
Bottom row: 2 overlapping 12x24 PM42/BDL168 combo Mounting Boards |
Let us now turn our attention to a simple mounting board for the DS64s
Stationary Decoders that will control Tortoise Switch Machines
and crossing gate
flashers. These will be mounted all
around the the layout on mounting boards similar to the BDL168 and PM42
boards, that is, they will be mounted on the 12 inch-wide wire mounting
boards that will run all the way around the layout, positioned 3/4 of
an inch above the wire runs using plastic spacers on the mounting
screws. Most of these will have only one DS64, but some, like those
associated with large yards will have several. For the prototype, I
chose to create a board with two DS64s.
Whereas I think it best to power BDL168, PM42s, and SE8c boards
individually using the little, 14 volt, 300ma PS14 sold by Digitrax, on
the A&BR2, I
will employ a fused, 16 AGW, 12 volt, 6 amp power bus (similar to the
bus I will use to power LED layout lights) to power the DS64s. This
will keep things nice and neat and avoid a tangle of power supply
wires. Note that with a 6 amp bus like this, it is a very good idea to
make sure the circuit is fused to avoid any overheating.
Because of the size of the
connectors on the DS64 and because I am am not worried about power loss
as the distance to the switch machines are short, I decided to use
20AGW feeder wires from the DS64 to the Tortoise Switch Machines. The
finished prototype is pictured below without the loconet cables, which,
in order to avoid
crosstalk interference, run out of
the opposite side of the device from the feeders and will pass though
their own, separate exit hole, which will be drilled in the upper left
corner of the board as pictured:
 |
Stationary Decoder Mounting Board,
pictured without the loconet cable. |
Planning LED Lighting
Circuits
On the A&BR1 I used Christmas
tree lights (6 in series) powered by a separate 12 volt DC supply. On
the
A&BR2 I plan to use LEDs (5mm for structure lighting, 3mm
red/grin for dwarf signals, and 3mm warm white for platform lighting.
The
planning for these circuits is straightforward, but it is
important to work it out before hand, and to build prototype circuits
and test the LED bulbs you plan to use in order to get the exact
brightness you want by selecting the resistor value you will use how
much current you will need. For
this I use a standard bread board as pictured below.
 |
Bread Board test circuit for red/grin
dwarf signal LED. With 200 ohm resistors each bulb draws about 10or
12 ma. Green leg is electrically a little different from
the red. |
On the A&BR2 I will have 16 agw 5 volt (blue/grin) and
12
volt (brown/white) power
buses running all the way around the room on the wire mounting board.
For
layout structure lights I will use the 5 volt supply and 20
agw (blue/grin) sub-buses with each bulb wired in parallel
with a 200
ohm resistor attached to one leg of the LED. For the red/grin LED drawn
signal lights, the sub-buses will come off the Tortoise interface and
again all of the LED bulbs will be wired in parallel each with it own
200 ohm resistor attached to the common return leg of the LED at the
Tortoise Interface barrier block.
 |
Tortoise Interface Barrier block with 2
red/grin LED lighting resistors in place |
For platform lighting, I'll use the 12 volt supply with sub-buses
each feeding four 3mm warm white LEDs wired in series with a 860 ohm
resistor.
Lighting labels will be affixed to the underside of the bench at the
tortoise interface or where the penetration is made for each LED or to
each in LED series chain. Also
a label listing all the LEDs supplied will be attached on the wire
mounting board where each 20 agw lighting sub-bus attach es to the main
16
agw 5 volt lighting supply bus or to the 12 volt bus as the case may
be.
DC Power Supply Planning
If you plan to use auxiliary power
supplies for lights or to power DCC devices, a little planning is in
order. Here's what I did on the A&BR2.
I have a Meanwell RT-125 (132 watts with three outputs: 5 volts -15
amps, 12volts - 6 amps, and 12 volts - 1 amp) cost about $38. I plan
to split the 5 volt output into two legs, one switched of/off for
LEDs for structure
lighting and one always on for dwarf signal red/green LEDs (individual
bulbs wired in parallel each with a 200 ohm
resistor- each will draw about 12ma). The 12volt - 6 amp output
will
power 22 DS64 stationary decoders (each will draw no more than 300ma),
and a few in series chains of LEDs (each chain will draw about 20 am).
I plan to run these three unswitched and three switched power buses all
the way around the layout on
the wire mounting board and pick off of them with feeders as need be.
I began by thinking about where to mount the supply and how to
route
the aux power buses. I concluded that a mounting board with two 8
position barrier blocks mounted on the wire mounting board under he
city of Altamont and adjacent to the center of the long
middle section would work best. From this point, I can plug the supply
into
one of the under bench switched layout power outlets, and I can run 8
(4 switched and 4 unswitched) buses out from the 5 and from the 12
volt output barrier blocks: two
for the
long run to Altamont Yard, Little River, East River, and all the way
around to Westridge; two down each side the the center section, and two
to Fitzhugh.
I made a little schematic to document the hook up and a photo of the
wired up supply on its own mounting board.
 |
 |
Planning
the Overall Flow of the
Landscape and Tweaking Track Elevations
As previously discussed, when modeling in N Scale, especially
on a large layout, one can create remarkably convincing panoramic
landscapes.
Indeed, I contend that the central focus of modeling in N is not so
much creating individual detailed "scenes," like in HO, but rather
the overall flow of
the terrain through which your railroad
travels. Whatever the case, in any scale, creating convincing
scenery takes
considerable planning.
With a refined track plan and a plan for the bench work and a
good wiring plan all beginning to emerge, we can now begin to
think about details like roads
and
fields and locations for structures, as well as about hills and
mountains
and
the overall topography in general. As your thoughts
begin to gel on the size, the form, and the placement of these
features, you may
need to tweak your track plan to match track elevation to the terrain
and to achieve realistic effects. The central
focus of this kind of thinking is this notion: even though on a model
railroad one builds the roadbed and track first and then adds the
topographical features later, in the real world it is the other way
around: the topography came
first, and the railroad later altered it to suit its needs. This is a
critical principle: when designing scenery, one should continually ask,
"What did the landscape look like before the railroad was built?"
Continually trying to answer this question should result in an
interactive design process in which track roadbed routing and
elevations,
roads and towns, and topographical forms ... indeed all the
model's elements ...
interact. Mountains are not simply placed beside the track, but rather
the
track slices through the hills in "cuts" and traverses the valleys on
fill. In this kind of design process, nothing is ever "engraved in
stone" before it is built. Everything is always
changeable and in flux. With this kind of approach one allows for both
a well-thought-out initial plan AND a plan that can change as it
is
built.
The first consideration to consider regarding the new design we
have already discussed: "Try to avoid running too much track
parallel to the edge
of the bench work." Likewise, the second consideration has also been
already been breached. This concerns curve radii: to wit, even though
my 30 inch mainline
curves are generous, they are much tighter than their prototypes, and
so they
will never look exactly right, especially when carrying 70-foot-long
passenger
cars. So I like to hide at least parts of any unrealistically
regular 90 degree and 180 degree turns and curves in tunnels.
Fortunately, the
offending curves are all in the corners of the room and in the
"turn-around" dead-ends of the bench work ... natural places for
mountains. Here is the initial rough topo form we created a the
beginning of the track plan creation process showing general locations
for mountains and other high ground and a few main roads and
rivers:
 |
Rough Elevation Topo with track plan.
Dashed lines indicate track in tunnels. Note the green shading was not
done with in XtrackCAD. It was overlayed on a JPG file exported
from XtrackCAD using GIMP, a freeware drawing and photo retouching
application. |
At this point, things were beginning to take shape topographically in a
very general
sort of way. That is so say, we at least established what
the
topography looked like before the railroad and towns were built. Now,
let's create cuts into tunnel entrances and some stepped terracing on
these hillsides to accommodate the streets and buildings of the towns,
effectively excavating the terrain just the way it might have happened
in the real world. The end result will be a great deal more real
looking than it would have been had I simply built the town on the
flat and placed a mountain next to it.
At this stage, planning is still of a
somewhat general sort - still just a suggestion of where
roads may need to go to service trackside structures and where
mountains may need to be "graded" to create terraces for mountain
towns. This will all undoubtedly change and become much more defined as
I progress into the construction phase, but for now I am only
considering functionality so I can begin to visualize things from a
macro
point-of-view and set final track elevations that work with the
topography while at the same time honor my maximum grade
specifications. Also, now that I have an idea of
where the roadways will go, I give consideration to the location of
crossing signals and gates as well as make decisions regarding signal
placement once I have finalized the exact locations of all detection
blocks and turnouts.
 |
Topo with track elevations |
Notice in the above schematic that the numbers
+0, +2,
+5 etc. are indications of track elevations at various key points. I
have purposely
omitted indicating road or town elevations as they will be determined
by the topography and by nearby track elevations. Roads are much more
flexible with regard to turn radii and elevation changes than track, so
I usually follow a rough plan and tweak it as I build topography,
laying in 1/2"
homasote pads and terraces (designed to accommodate the footprints
of structures or groups of structures) and homasote strips
for highway and street roadbed all of which will be built right
into the homasote framework of the future topography. (Much more on
this later, also see the tutorial "Shaping the Landscape" in the
"Tutorials" section of this website.)
 |
A more complete topo with roads,
and suggestions of town terracing and rivers and streams. Note
that, at
this point, I have not indicated the steet locations or
the terrracing for the City of
Altamont, which will be constructed along the righthnad wall of this
rendering. Still, all track elevations
have, at this point, been entered into XtrackCAD, but are not
discernible in this overview rendering . |
Bridge,
Viaduct, Overpass/Underpass, and Culvert Planning
As we have noted, in the beginning only a general sense of where
mountains and streams will be is required in order to effectively
tweak track planning. Again the exact forms are best
worked out as roadbed is layed out. This may seem imprecise, but I have
found that too much prior on-paper, two-dimensional planning with
regard to landscape and structures is
often a waste of time. It can even get in the way. The fact is,
I'll almost always make changes as I see things begin to
come together in the real three-dimensional space.
One notable exception to this kind of loosy-goosey initial approach to
planning for structures, roads, and topography is bridges. It is
critical that an
initial plan include the description, dimensions, span, height,
clearance, and location of all bridges, overpasses,
culverts, viaducts, and crossings in order to ensure that track
plan elevations
correctly conform to the requirements of these structures. I
like to purchase, assemble, and
weather all my bridges before the roadbed is laid down. I then install
them along with any abutments and piers or pilings as the
plywood/homasote
roadbed
runners are constructed. As this is done, I get a good feel
for exactly how the scenery and topography will work around and under
each bridge and the look of the landscape where each bridge is attached
to the layout.
In the present case of the A&BR2, I have made a list that
details the specifications of the14 bridges that I have on
hand from the old A&BR1, the descriptions of the any bridges I plan
to purchase, and a track plan detailing where each will go in the
A&BR2.
ON HAND from A&BR1 (green on drawing below)
2 cornerstone double track truss/10 X 2-3/4 X 2-3/4"
1 cornerstone double track contrete overpass
13
7/8x11x5 1/12
.
2 kibri single track arched 34.8 x 5 x 4.7 cm
2 single track volmer arched /6-1/4" x 1-3/8"
1 single track cornerstone tressel
2 Micro Engineering N 75-150 80' Open Deck Girder Bridge Kit / span 6
inches
1 Monroe Models N 9005 Concrete and Girder Bridge Kit (High Density
Hydrocal)/ 1-7/8"+ expansion/ H x 6" L x 5" W
3 plate girder (these are code 80 NFG for ABR2)
Need New (red on drawing below)
1 long arched double track steel bridge - Faller N 222580 Bietschtal
Bridge -MTS 71.99 594x69x131mm
2 double track code 55 plate girder (plate girder
bridges on A&BR1 are code 80 - need code 55) use Atlas N 2081
Code 55 Double Track Through Plate
Girder Bridge MTS 14.99 Double Track - 6" x 2-5/8"
1 country road wooden overpass - Monroe Models N 9007 Country
Road Bridge MTS 29.19 9-1/2" L x 1-3/4" W x
2-1/4" H
2 Kibri straight stone viaduct (Note 2-16-2016 :This will not work on
curve need - substitute double track palte girder )
7-1/2 x 1-1/2"
Pier type risers for the 2 curved crossovers of the Altamont
City
single track overpasses. Custom built from 2 Micro Engineering N 75-519
320' Tall Steel Viaduct with Standard Bridge Kits. 24" x 8-3/16 with a
3-1/16" wide x 3-1/4" tower footprint.
 |
Track plan with bridge locations
red = New - to be putchased
green = on hand. |
Mainline Signal Placement
Mainline signal placement requires careful planning and a
great deal of thought. It is best to begin by sketching out
something rough and then tweaking it as you go along.
Once you have a general plan that seems to work, enter enter the
sketched mainline signal plan onto your schematic master
plan. I use
TrainController Switchboard. Although stylized and not to scale, this
switchboard offers the most clear and readable representation of
my layout.
There
are a lot of
of
ways to approach signal placement, and a purist/prototypical approach
is, in my
opinion, not always best. For one thing, it difficult to define
what is prototypical when so many rail systems in the US and worldwide
use any so many different signal protocols and varied sets of
operating
rules. On a DCC model railroad, as on many real railroads, block
occupancy and turnout
position are generally the keys.
In this regard, signal placement is of foremost importance, and it is
necessary to first devise a complete protocol and a full set of
operating rules in
order to place and program signals in a way that consistently indicates
the status of the track ahead.
I am
generally pretty happy with the set up I have on the A&BR1. I use
Digitrax SE8c
cards to control 3 aspect, double headed signal masts. That is each
mast has two heads each with three lights (red, yellow, and green.) I
can control 16
masts (32 - red/yellow/green
heads)
with one Digitrax SE8c card. Signal programming in TC can be
complex, but both the wiring and the installation of the masts is very
straightforward
thanks to Digitrax's use of 10 conductor ribbon cables between the SE8c
outputs and the individual masts.
In general, the system protocol I use on the A&BR1 and will
continue to use on the A&BR2 is this:
1. The upper signal head on each double headed mast is for the mainline
track; the lower head is for the diverging track.
2. If the diverging track goes off to the right the signal will be
placed on the right of the mainline track; if the diverging track is on
the left, the signal will be placed to the left of the mainline.
3. Red means either the bock ahead is occupied and or a turnout between
the signal and the next block is thrown in a way that will
derail the train.
4. Yellow means the next block is free but the block beyond that it is
occupied and/or a turnout after the next block but before the
subsequent block is thrown in a way that will derail the train.
5. Green means both of the next two blocks are free and all
turnouts before the second block are in safe pass-though positions.
6. Other than the dwarf signals, which reflect turnout position only, I
will not use signals in yards, so these rules apply only to main lines.
So with a double tracked mainline, like the one of on the A&BR2,
signals will generally be placed just after the stop marker at the
end of a block oriented
to
the direction of travel only.
In certain cases, where
there are crossover tracks, there will be signals on a single
track in both directions. If there are a lot of turnouts or
crossovers in the route ahead before the next block or in the route
beyond the next block, this can get a little hairy to program,
but once programmed, it all works nicely with TrainController. If the
stop
markers are set near the end of a block as they
generally are, one can observe a train on a automated schedule
stopping to observe a red signal, and then continue on under yellow
when the block ahead clears. To get this all right, signal placement is
key. One of the best tools for visualizing where to place signal masts
is the TrainController switchboard. This simplified, stylized, linear
block and turnout diagram makes it easy assess all the possibilities of
signal placement, traffic flow, block occupancy, and turnout position
in any given section of the layout. Here is the Fitzhugh section with
signal icons in place:
 |
Each green signal head in the rendering
at the left represents a 3-aspect signal head on the layout which might
be either green, red, or yellow. In most cases signal masts will have 2
heads, but there will be some single-headed masts like the one in the
westbound block Fitz6/95-15. Do not be distracted by the signal symbols
at the ends of the bocks themselves, these represent aspects
of block function and have nothing to do with mainline signaling |
Train
Room Lighting Planning - Daylight
Trainroom
lighting can be as simple as a single overhead room light fixture and a
wall switch, or so complex as to require and engineering degree to
understand it. In this tutorial, I will discuss the lighting on both
the A&BR1 and the A&BR2 in an effort to suggest the kind of
planning that goes into flexible and highly realistic model
railroad lighting schemes. Again, this is just the way I do it, and as
before I suggest that you go on line and read all you can regarding
trainroom lighting. There are any number of good appraoches, and the
way I do it may not be the best for you. Still, I highly reccomned my
lighting scheme, and an understanding of how
and why I do it this way
will inform your thinking and will also detail the planning
process for any scheme your may choose.
Just
like the track plan, the way to begin is to examine the space, amke
lists, and ask
yourself questions. How many lights will I need? How bright
should they be? What type of light should I use? What will the spacing
between fixtures be? How will they be switched and where? Do a I want
to
hide the fixtures from the viewer? Do I want computer control of my
room lights. Will there be accent lights with colors? If so, how
will these be switched and controlled?
On the
A&BR1, I had eleven 4-foot-long, single-bulb, dimable, daylight,
fluorescent
fixtures with UV bulb filters, all hidden from view in a deep
sofit
above the
bench-work. Each bulb putst out about 2700 lumins. Ultraviolet filers
are a
necessary part of any florescent setup, becuase without them
flourescents will fade the colors of your scenry over time. I was
delighted with this set up. The lighting
produced by these extremely bright bulbs is warm and bright, and it
looked great,
but there were a few
flaws. As you can see in the drawing below, outside
of the lighting sofit I had conventional
track lighting - two dimable circuits. I originally planned to use
these
for a kind of hot-side/cool-side colored light to add depth and create
twilight etc., but
although the colored incandescent track light cans, when angled toward
the
layout, cast nice realistic
shadows on the ground, they also cast shadows on the backdrop which
is not a desirable effect. So on the A&BR2, I mounted my effects
lights inside the sofit where I could angle them
only slightly aimed away
from the
backdrop.

|
On the A&BR1 I had track
lights outside the sofit angled toward the layout. The warm
fluorescents
looked
great and give plenty of light.but 65 watt can lights cast shadows on
the backdrop. |
The florescent lights I use operate in a
Lutron system of dimable
florescent ballasts. I know that when I say "florescent", there are
those
who will wince, but really, you have to see this particular
installation. It looks great!
This system has a number of things in it favor:
1. The quality and warm color of the light produced by the
Sylvania F32T8-835 T8 tubes is excellent - quite realistic indeed. It
is warm and difuse, and these bulbs produce virtualy no shadows at all.
2. These tubes are economical to operate, and they put out A LOT! of
light - 2850 lumens each. With the lights all the away up, it is
indeed broad daylight on the A&BR.
3. The dimable ballasts are a bit pricey (about $174 each - one ballast
can run three single-bulb fixtures. ). Still, lumen for lumen this
is a
very economical system, and the Sylvania T8s last
24000 hours! I have 11 fixtures on
the A&BR1. I'll need 7 more on the A&BR2.
4. One can employ reasonably inexpensive (about $10 each)
tube covers to filter out the ultraviolet
part of the spectrum, and thus avoid the color-fading that comes with
fluorescents.
On the negative side:
1. In the lowest position, dimmers do not fully turn off tubes, but
they go down to 1%, which is acceptable.
2. These florescent dimmers are not programmable, and I have
found no way to interface with the internal electronics to make them
so.
It is just beyond my depth. So I have to resort to a mechanical system
that moves the dimmer sliders using computer controlled servo motors.
(This works fine.)
3. The installation of the ballasts is on the complex side, and it
takes a good
electrician. These can be a little costly to install compared the
convention
fixtures.
Mechanically
moving the dimmer sliders up and down using servo motors is
accomplished by
a program I wrote for an Arduino microprocessor which executes dimming
sequences triggered by inputs from the computer via commands to a
DS64 stationary
decoders. It's was a little bit of a Rube Goldburg, but it worked fine.
Still, in an ideal world computer addressable fluorescent dimmers would
be very cool.
 |
Receiving input
from stationary decoders, Arduino controlled servos mechanically moved
room light dimmer sliders on the A&BR1. A bit of a
Rube Goldburg ... but it worked fine. |
On the A&BR2, I have improved the trainroom
lighting dimmer control system. I have eliminated the DS64 and
the
Arduino, and I now control room lighting servos
with dimming programs
that I write in C#. These little program send string
serial commands over a USB to a servo controller board (SSC-32).
The individual programs can be called from
Traincontroller using automatically triggered push buttons using the
"Execute" option in the each pushbutton's operations window. This way I
am able to address and operate and automate multiple servos
simultaneously. I have also developed a better way to mechanically move
the dimmer faders with servos using small tension rods with clevises on
the ends. Below is a drawing detailing the new mechanical
interface.
 |
Improved mechical dimmer interface |
Below is
a photo of the SSC32 Servo Controller Board with one small servo
attached. The servos are powered by an external power
supply that plugs into the jack next to the two switches on the lower
left of the card in the photo. In this
setup, the SSC32 is powered by a 9 volt battery. When the SSC32 is
installed permanently on the A&BR2, the battery will be replaced by
external 9 volt supply.
 |
tUSB dimmer control with SCC32 Servo
Contro Card and my improved rod and celvis mechanical interface. |
More Train Room Lighting Planning -
Considering Alternatine Systems and Effects
When I
desinged the A&BR2, I spent quite a bit of time looking at
alternative lightng options including the new LED
lighting control technologies. Using
10 watt, 800 lumin LED floods, would be perhaps just a little
cheaper and
much simpler to install than the florescents, and they would run on a
smaller wattage
dimmer. Still, I would need 60 of them to get the same light
output I will get with 18 fluorescents T8s (18 T8 at 2750 lumins
each =
49000 lumins ~= 60 10 watt LED floods at 800 lumins each =
48,000 lumins.) LEDS work better with a dimmer than fluorescents do.
Fluorescents only dim down to 1% and require occasional adjustments,
while LEDs dim virtually fully and are quite stable. The 6500 Kelvin
fluorescents I use give a lovely daylight, but I can get LEDs that
put out 6500 Kelvin as well. So at first the LEds looked like a good
alternative, but after a little experimentation, I
found
that the problem with the LEDs is shadows. Even if I have an
LED light every foot and a half or so, they still cast multiple light
shadows on the bench top, whereas the fluorescents give a nice,
realistic,
diffuse, noontime light with virtually no shadows at all. So I decided
to stay with the flourescents.
In my research, I discovered a system called HUE made by Phillips,
which appeaded to me to me the perfect highlighting and colored effect
lighting compliment to my flourescents. This stuff is impressive
indeed, for it
gives wireless computer control (via WIFI) down to individual fixtures,
not only in matters of brightness, but in matters of color. The
possibilities are endless. It uses ZigBee
protocol, and I can write Windows
applications to give me complete control.
I decided to install simple incandescent fixtures for hue
bulbs between the flourescent fictures (ie. 4 foot intervals) in the
soffit next to the backdrop wall and
angled slightly toward the aisle edge of the bench work. This would
avoid any shadows on the backdrop and give me the color changing
capability of the HUE lights for effects.
Using this approach cuts way back of the cost of the HUE bulbs
required since I am using them only for accents, and allows the
fluorescents to "fill" any shadows cast by the
more direction HUE bulbs (except, of course when the fluorescents are
very low or off - in which case - like at sunset - the shadows would be
desirable.
After studing a C# light control library called Q42, I began by
writting a little application to test
all the Q42 commands for brightness, color, saturation, on/off, etc.,
and I used this to fool around with bulb groupings. I
then created a stunning sunset application that addresses both
flourescent dimmers and HUE lights and can be called from TC.
As the main florescent room lights go down, my new
application slowly fades up the HUE lights while slowing changing
their color
to a
deep red/orange, then when the room lights are completely faded out and
everything is aglow in red, the red/orange HUE lights slowly fade
away and morph to a soft and very dim blue/violet starlight. Vey cool.
There were a few issues. 1) Initially I was not able to use the
new
bulbs on ABR1 layout in tandem with the florescent room lights
because the HUE bulbs had a very limited range. In the train room, my
phone gets wifi
from my router just fine, but the HUE bulbs don't, so had to install a
router repeater. The published range of these
bulbs is 30 meters from the router, but if there are any walls etc.
they don't come close to that. 2) When commanded to go to a brightness
of "0", the HUE bulbs, get pretty low but do not go all the way off.
This is a problem with most dimmer systems for CFL and LEDs, but given
the ability to change colors, changing the color of a "0" brightness
bulb to a a soft blue/violet, gives a lovely very dim nighttime effect
that is actually more dramatic than complete darkness. I could, of
course, program the system to simply fade to "0" and then turn the
lights off, but the transition from "0" to off is a little jarring. I
say "a little" because when the HUE lights are commanded to turn off,
they do not just turn off, they actually execute a nice ~ one second
fade. 3) The way this system handles color, is pretty messy. One
can program color changes using RGB based commands which are six digit
strings incorporating 3 pairs of two digit hexadecimal numbers. UGH
this is cumbersome in "for" loops! Or one can use a somewhat baffling
x,y coordinate system. Either way, fades across large portions of
the color spectrum are tricky, because not all of the RGB or xy colors
are producible by the HUE bulbs, and if you enter coordinates that the
bulb can't produce, it will simply ignore the command. This is going to
take some more study and some getting used to. 4) The configuration of
"bridge locator" routines in Q42.HueApi is still something of a mystery
to me. I was able to get things running by using a crude software tool
provided by Phillips to register with the bridge and then get the
randomly assigned username back for the the bridge. I then typed this
username and my ip address into to my code to connect to the bridge.
Since this will be a single user device, I really don't see this as a
problem going forward. 5) There might be timing issues with some future
routines. Phillips recommends that commands be at least 500 ms apart
and 1 second apart for commands to groups of lights. This does not
present a problem for the kind of slow fade ins and outs I require.
I just use a loop to move from a brightness of 255 (all the away
up) to a
brightness of 0 (minimum) decreasing the brightness in increments of 5
or 10 with a 1 second delay after each. So a fade lasts either 51
or 25.5 seconds - smooth
as glass. To produce a faster fade, I would have to make the delays
less, which could cause problems, or make the increments larger, which
might make them visible and kind of jittery looking.
In all, the HUE system and the Q42 API together are nothing
short of wonderful - very flexible and powerful (although not totally
transparent) systems that are every
bit of what I expected and more! The only problem is the timming issue
which limits my ability to accomplish anything except very slow fades.
The error trapping in the Q42.HueApi
is excellent, and it usually not only defines errors, but suggests
a fix.
As I
progressed, I figured out the Q42.HueApi bridge locator and
start up protocol and syntax, and devised ways to use short (1 to 2
second) pauses
in my dimming and color-change programs to avoid potential problems
created by the slow-response
limitations on the system. I am currently changing color using
six-character strings
incorporating three pairs of
two place hex digits to address color via RGB number. I am
certain that there is a more elegant way to address color change, but
for my purposes, this works fine.
All
the electrical in the new train room will be switched at a control
panel by the computer control panel except for the power to the HUE
lights. There
will be one light switch by the door to turn on the HUE lights,
which will always come up full daylight white after being turned off at
the main switch.
The main switch panel will be mounted
vertically on the bench work next to the computer control desk. From
this panel I can power up AC to everything, computers,
DDC
boosters and peripherals, including room lights, sound
system, servos
and servo controllers, and all of my power supplies for layout lights,
dwarf signal lights,
and stationary decoders.
After you have made all of these consideration your should develop a
comprehesive plan. The lighting and AC electrical scheme for the
A&BR2 appears below. This reneding was made by exporting a jpg of
the walls and the bench design with deminsions and a one foot
square grid and then inserting the jpg into Power Point and
using that application draw fixtures and outlets over the top, and then
finally exporting a finished jpg from Power Point.

|
Master Electrical and Lighitng Plan
showing flourscent light fixtures, HUE light fixtures, out lets and
switchng. Phase 2 is to be installed after the bench work is
comlete, |
Planning the
Lighting of Layout
Structures
As part of your
planning process, it is a good idea to consider how you will handle the
lighting of structures. What type of lights will you use? How they be
powered, installed, wired and switched? Do a little research. There are
a lot of good way to do this. Just for reference, here is whar I do.
As I mentioned before, I will use 5 mm LEDs for lighting structures of
the A&BR2. These will be wired in parallel on the 5 volt switched
bus and each will be in series with a 200 ohm
resistor. Each will draw about only 12ma, so the 5 amp bus I plan to
use is
more than ample. There will be two 5 volt power buses on the wire
mounting board than run all the way around the layout. Both will take
power from the same 5 volt supply: one will be switched for layout
structure lighting and one will remain on to supply power to
dwarf
signals. The switched leg will be switched using
TrainController to address a DS64 stationary decoder with the
polarity
reversing characteristic of the DS64 output converted to a current
ON/OFF circuit using a zenor diode. The DS64 output
will
then operate a relay to turn the switched leg of the 5 volt power bus
on or off and thus turn layout lights on and off.
Labels
Developing
a comprehensive labeling scheme is a central part of my layout planning
process. I suggest that you look at the way I do it, and then create
your own scheme. It will be more meaningful and helpful, if you create
your own as opposed to trying to figure out mine. I include my scheme
just to give you a model and to list all of the areas you need to
consider designing labels for.
I create label forms in WORD for bus wires, feeder wires, the wire
mounting board, and for all
barrier blocks including occupancy sensors, power managers, tortoise
interfaces, power supplies and layout lighting distribution blocks and
so on. Below is a sample of a Tortoise barrier block label. To the
right are labels for the sides
of the Tortoise machine. These also serve as labels for the bundle
pass-through
holes in the bench and in
the wire mounting board.
In the center is the label for the Tortoise Interface Barrier block,
and to the left an under-the-bench label for the entire Tortoise
Interface. Notice the label background color-coding. Green is for Power
District 90-1, that is, the 16 blocks serviced by
BDL 95 and the adjacent routes.

|
Below is a sample of a BDL168 barrier block label. These go on the
plastic cover of the block. This one is for
BDL168 # 95 monitoring blocks 95-1 through 95-16.
Below is a sample of a label sheet for Track Power feeders.
This one is for outputs 1-4 on BDL168#95. These are
for wire mounting board pass-through holes, for under-bench labeling
for the pass-through holes where
the
feeder bundles will branch off the man bus and for labeling individual
dropper pass-through holes.
Below is a sample of two wire
mounting board labels.
Here is sample of the label I use for the pass though hole in the wire
mounting board for a layout lighting sub-bus.
 |
Creating labels like this in the planning stage really helps keep
things organized when it comes to keeping up with and double-checking
block, district, and turnout naming and lists. These labels are
also a big help in keeping things straight when it comes time to wire
your layout, and of course, they are a great aid down the road when it
comes to documenting and servicing your layout wiring.
More Detailed Topographical Planning
Before the beginning of roadbed construction and track laying, it is a
good idea to develop a more detailed topographical plan for each
section
of your model railroad. Working section by section these plans
will begin with your final track plan elevations and attempt to
establish the contour of the landscape that surrounds the track and a
more precise plan for retaining walls, rock outcroppings and cliffs, as
well as roads and road-grades, tunnel entrances, and bridges.
Begin with a Xtrack CAD print out of the section to be considered. This
should include all track elevations and grade specifications.
Next
make any change you want to the raods in your XCAD drawing and
lightly pencil in where you want large flat homasote areas,
terracing, and streets or roads.
Then consider the mountains that will go over open bench work and
pencil in a rough topo indicating the location of any retaining walls,
tunnel entrances or
rock cliffs etc. At this stage, I often find it useful to go on line
and use my search engine to locate photos of the kind of topographical
features I am trying to design and model. Such photos can bring a lot
of new ideas to the table, and they are useful later on as guides for
installation and painting
One again, what is created here is a guide for installation. No matter
how rough your drawings, this more thought-out version of the plan
varies considerably from the rough overall
topo we developed earlier in this tutorial. Still even at this stage,
it
is not intended
to
be rigid, and as you progress, you will undoubtedly get
ideas
that vary from the plan as you begin to see your terrain take shape in
3
dimensional space.
 |
Here is a rough sketch of a
mountain and a lake from the A&BR2. Here I have roughed in the
lower sheared roack clifffs (little circles), the high smooth rock
cliff rising form the lake, the lake surface, a curved bridge with
abutments and footing locations, 7 tunnel protals, and the generqal
shape and height of the mountain. |
 |
Here is a rough topo of the same thing.
This supplies a footprint and various elevations, which is useful to
ensure that the the elevations of your scenery a various places are in
line with your track elevations. |
 |
The high rock cliff noted in the
sketches above was inspired by this photo, which I found on line. I
will use this image to guide me in shaping and painting my model smooth
rock cliffs. |
Conclusion
This tutorial is meant to examine
the planning process itself. The specific examples above simply
show the way I do it, and there is nothing particularly magical about
that. You may create your own documentation, schematics, labels, track
plans, sketches etc. using any number of methods. The point is to
proceed from the general to the specific, and along the way to
incorporate and consider all of the various elements of your model
railroad in an interactive way. A good plan should include not
just
a track plan and a wiring scheme, but also bench work, scenery design,
layout lighting, train room lighting, HVAC, signaling, grounding, power
supply methods, and more. Such a plan must take into account
that a change to any one of these elements can often effect many
other elements.
Good planning requires a balance between rigidity and flexibility. The
trick is to develop a plan that is complete and rigidly consistent in
its naming, labeling, and documentation formats, while at the same time
is flexible enough to accommodate changes that may be needed as you
begin to implement your plan. Having a good, comprehensive,
well-thought-out plan that takes everything into account will save a
lot of work and minimize frustrations when you build. It will save time
and money, and supply critical documentation that will be
invaluable later on when it comes time to repair, service, and preform
routine maintenance.